It's good... BUT...
Okay, I'll be honest: I could NOT get past the 2nd level because the controls CAN be a little finicky.
First of all, let me go in depth about what I like about the game before I start talking about the small aspects I don't like much.
This game's combat feels satisfying and punchy. Each punch, slash and claw you end towards your enemy feels weighty and punchy with amazing sound design. Going ham on your enemies just feels GOOD. VERY good. And when you pick up a sword, WHOOO BOY, cutting enemies in half is BEYOND fun!
The art style is fun and very charming to look at, character designs are wacky and fun... A good way to describe it in my opinion would be:
Think as if a Looney Tunes character finally absolutely lost it in the middle of Toontown, kicked the doors down to the NEAREST Disney district and started wreaking havoc. BUT turns out every Disney character ALSO lost their minds and are just as vicious as the Looney Tunes character, next thing you know, the town's painted in red but they WON'T STOP COMING.
This game's wacky in the best way possible.
Now to get to the parts I do not like:
#1 The controls:
No, not the default controls that can be easily remapped, which I did and it DID improve my gameplay experience tenfold, but the problem is that, as said before, they can be rather finicky in my experience, but I think part of it might be because of the framerate, even when framerate changes are barely noticeable.
I noticed that in the test room while testing my controls. Everything seemed to be working pretty well.
Light-Heavy = Uppercut
Light-Light-Heavy = Kick
Block + Move = Dodge
All fine and dandy there. Then I went back to the first level since I got had gotten stuck in the Mad Knight for a bit because the default controls weren't doing it for me.
That's when I noticed that, sometimes, my button combos were not working. But sometimes, they were. It seemed almost random whether it decided to work or not.
It seems like I ran into a similar issue with sprinting, sometimes double-tapping a direction key will get you to sprint, sometimes it won't.
Sometimes you manage to block, sometimes it takes you a second, which also makes the dodge a bit harder to pull off than it should be, which makes the 2nd level an absolute pain for me. Its also worth noting that you have to wait until the Dodge Animation is FULLY finished if you want to block again. Thing is, the end of the dodge animation takes a little bit more than you think it has, so when you press down on the block button after the dodge is APPARENTLY finished, turns out you're just standing there with your hands on your hips waiting for someone to hit you.
#2 Enemy Attack Animations:
Enemies attacking you is to be expected, its a beat 'em up after all. But sometimes, they can be a PAIN to block or dodge, ESPECIALLY in the 2nd level with those damned pitchforks... The problem is not that they are badly animated or that they aren't telegraphed, the problem is that I think they might have a few too little frames, which makes it harder to see whether an enemy is about to strike or not. Two extra frames to the animations would probably fix the issue in my eyes.
Aaaand that's about the two negatives I have to say about the game. This is still a very fun, satisfying, meaty and stylish Beat 'em up, oozing with classic Newgrounds charm.
Its a rough diamond that just needs some cutting and polishing in my eyes!
Keep up the good work, I look forward to seeing where this game goes! I'm gonna put it in my favorites!